โš  Important

This is just a portfolio project for now!
It's very early in its development but I'm working on slowly making it an actual game.
๐Ÿšง IN DEVELOPMENT

Controls

Move
W, A, S, D
Jump
Space
Attack / Swing
Left Mouse Button
Dash
Shift
Grappling Hook
V
Select Hotbar
0-9 or Mouse Wheel

Summary

Project Tulip is a platformer game, and it's still a work in progress and mainly a portfolio piece for now. I plan for it to have a compelling and immersive hand-crafted world and unique gameplay mechanics, and I'm very excited about all of it.

Features

Systems & Mechanics
Content
  • LDtk project: Blocks, walls, curtains
  • Three-layer world tilemap (background walls, blocks, foreground curtains)
  • Entities: Treant mimic, flying skull, trees, generic walking enemy
  • Items: Weapons, tools, materials (ore, wood), tiles
Shaders & VFX
User Interface (UI Toolkit)
Audio (FMOD)
Other
Plans
  • hand-crafted world
  • ranged weapon
  • rain mechanic
  • a couple more enemies
  • better enemy AI
  • NPCs

Inspirations

Project Tulip was originally inspired by Terraria, but I'm moving away from the procedurally generated sandbox idea in favor of a hand-crafted world after I had some exciting ideas for worldbuilding. Games like Hollow Knight, Ori and the Blind Forest, V Rising, Divinity: Original Sin 2, Core Keeper, Wall World, Laika: Aged Through Blood, SteamWorld Dig, and Fallout (even though I haven't played it—shout out Tim Cain), are some of the biggest inspirations for it. I can't say for certain that the final game will be inspired by these games in any way, but I'm sure the inspirations will show themselves once the game reaches a certain point in development. I'm aiming for compelling worldbuilding, satisfying combat, and interesting characters.

Game Design

I have a lot of notes on different design aspects like narrative, system mechanics, NPCs, quests, enemies/bosses, and more. I might share the plans in more detail once I've made good progress on something.

Art & Sound

The art direction/style is not finalized. I'm using placeholder assets that seem to go well enough together for the time being. Same with music and sound effects. I made some placeholder art and paid for some others (see ATTRIBUTIONS), but the paid assets aren't available on GitHub because I can't share the source files. The itch.io builds use the paid assets as expected, though! I bought a MIDI keyboard to learn music, which may not have been the smartest investment, but surely I'll make some progress one day.


This page uses CSS components from Pitch.
Updated 5 days ago
StatusPrototype
PlatformsHTML5, Windows
AuthorFurkan Kambay
GenrePlatformer
Made withUnity, Aseprite
Tags2D, Prototype, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksSource code

Download

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Click download now to get access to the following files:

Windows v7 (In Development) 42 MB
Version 7

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