Project Tulip
Controls
Move: WASD
Jump: Space
Hook: V
Dash: Shift
Attack/Swing: Left Mouse Button
Select Hotbar: 0-9 or Mouse Wheel
Smart Cursor Toggle: Ctrl
Zoom Camera: + and -
Summary
Project Tulip (source code on GitHub) is an open-world 2D platformer game I'm developing in my free time. It's mainly inspired by Terraria, as well as other games I've played. It's very much a work in progress and mainly serves as a portfolio piece for now.
In its current state, the game is just a few mechanics put together and doesn't have an actual game loop (yet). I'm working on making it an actual game slowly but surely...
Design
I have a lot of ideas on the game design, systems, mechanics, quests, and more that I hope I'll be able to implement. I'm keeping the code architecture clean and extensible since I want to be able to extend the game easily. I have lots of private notes on the game that I might make into a public roadmap someday.
Planned: decent world generation, (better) enemy AI, world structures, quests, bosses, mini puzzles
Art
The art direction is not finalized. I'm using placeholder assets that go well enough together for the time being. Same with sounds and music. I made or modified some art assets myself using LibreSprite. I bought a MIDI keyboard which may not have been a smart investment, but surely I'll make some progress one day.
The assets used can be found here.
Updated | 16 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Author | Furkan Kambay |
Genre | Platformer |
Made with | Unity, Aseprite |
Tags | 2D, Open World, Prototype, Sandbox, Side Scroller, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code |
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